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Room to Think Challenge — Teacher Sheet

24 scenarios · 72 points · 64 to certify · about 25 minutes. Four areas, six scenarios each. The time is approximate — it is scaled from the Digital Decisions Challenge, where 28 scenarios run about 30 minutes. Students can take the areas in any order and the Challenge does not need to be finished in one sitting.

Print this. A substitute can run the Challenge from it without prep.

How it is scored

Every scenario has three options. One is worth 3, one 1, one 0. No option is a joke answer — students are choosing between things real people actually do.

3 — reduces the harm at the lowest cost, through the channel that can actually act on it.
1 — reasonable, causes no harm, and either leaves the problem standing or solves it at a cost that was not necessary.
0 — makes it worse, or trades away something that cannot be taken back.

One exception, and it is a content bug rather than a design choice. QF-4 (the Design class) has no 0 — its two weaker options both score 1. A student cannot lose more than two points on that scenario. It is reported here rather than smoothed over, and it is logged for the content team.

Four rules this bank never breaks. Room to Think is about reasoning rather than interpersonal safety, so these differ sharply from the Digital Decisions rules — in one case they invert them:

  1. Caution scores 1, never 3. Avoiding the thing, waiting for someone official, or refusing to judge is safe and is never the top answer. This is the sharpest difference from Digital Decisions, where caution is never penalised at all. Here, being safe without checking is explicitly not good enough — the student was right by luck rather than by method.
  2. Every top answer is one specific check that takes minutes, and the feedback tells the student exactly what they would have found. Not “be sceptical” — open the study, ring the coach, search the company name on its own. The reward is always a concrete discovered fact, which is what makes the habit feel worth having.
  3. The 0 is never stupid. It is arithmetic that sounds right. “Forty reviews is a strong signal.” “Six people is six people.” “Eleven sources is plenty.” “Three weeks is plenty.” Every zero in this bank is a confident, reasonable-sounding count. That is the trap the pack is built around.
  4. In The Cost of Later, the top answer is never more time alone with it. All six put the work in front of a person or a real constraint while there is still time to use what comes back — and two of the six score “keep working on it privately” as the 0.

What the four bars mean

BarAreaWhat a low bar tells you
DiscernmentTen Voices, One SourceThe student counts how many times they heard a thing rather than how many places it came from. Repetition reads to them as evidence.
CuriosityThe Question Decides the AnswerThe student asks questions that already contain the answer, then treats the agreement that comes back as confirmation. Their searching confirms rather than tests.
DiscretionWhere You Say ItThe student says the true thing in whichever room they happen to be standing in. The content is right and the audience was never chosen.
InitiativeThe Cost of LaterThe student treats a deadline as a start time. Their plans are arithmetically fine and carry no slack, so the first delay is the one that costs them.

Each bar is out of 18. They are independent — a student can be strong in one and weak in another, and that is the useful information.

Answer key

Options are shuffled on screen, so the letters a student sees will not match any fixed order. Match on the text.

Ten Voices, One Source — builds Discernment

SC-1 — Your uncle sends you four articles saying a supplement cures migraines. You read all four, and three of them link to the same study. He wants to know what you think.

3Open the study the three of them link to
1Tell him you don't trust supplements
0Tell him four articles is enough for you

Why the 3: Twelve people took part. It says so on the first page.

SC-2 — Six people in your football group chat say Saturday's match is cancelled. Nobody says where they heard it. Your kit is still in the wash.

3Message the coach and ask
1Ask the group where they heard it
0Leave the kit, six people is six people

Why the 3: Thirty seconds, and the match was on.

SC-3 — A shop page shows forty five-star reviews for the jacket you want. All forty went up in the same week and use the same three words. The page is open on your phone.

3Look for a review that describes a problem
1Avoid the shop completely
0Buy it, forty reviews is a strong signal

Why the 3: You find three. All three mention the same broken zip.

SC-4 — Three posts in your feed say the swimming pool is closing. All three say "as reported by the local paper." Your swimming club meets there on Wednesday.

3Find the paper's article and read it
1Decide it's probably exaggerated
0Post about it yourself

Why the 3: It's closing for eight weeks of repairs, not for good.

SC-5 — Everyone at your lunch table says the new history teacher gives detentions for late homework. None of them has had her yet. Your essay is two days late.

3Ask someone in the year above who has had her
1Stay up and finish it tonight
0Hand it in late, they're all guessing

Why the 3: She gives you until Friday if you tell her first.

SC-6 — Two people saw a car clip a wing mirror on Bell Street, one from the pavement and one from a shop doorway. They describe the car differently. Your friend says that means one of them is making it up.

3Keep both accounts and treat them as two
1Ignore both and wait for someone official
0Agree, one of them must be wrong

Why the 3: Between them you've got the colour and the direction.

The Question Decides the Answer — builds Curiosity

QF-1 — You are picking a phone and you search "why the Nexa 7 is the best budget phone." Eight results agree with you. The shop shuts in thirty minutes.

3Search "Nexa 7 review" and read the best and the worst
1Search "Nexa 7 problems" as well
0Buy the Nexa 7

Why the 3: The battery is the weak part. You knew before you paid.

QF-2 — Your essay asks whether homework helps. Your first search was "homework benefits for students" and you now have eleven sources. You haven't written a word yet.

3Search "does homework help" and add what comes back
1Cut down to your five strongest
0Start writing, eleven sources is plenty

Why the 3: Two of the new ones disagree with your eleven. Now it's an argument.

QF-3 — Your gran asks whether her new tablets are safe. You search the name of the medicine plus the word dangerous. What comes back is frightening.

3Search the medicine's name on its own and read the leaflet
1Tell her you couldn't find anything useful
0Tell her to stop taking them

Why the 3: The common effects are mild. The frightening ones are rare and listed.

QF-4 — You are deciding whether to take Design next year. You ask three people who took Design and all three loved it. Sign-up closes Friday.

3Ask someone who dropped it
1Take Design
1Ask the three of them what they didn't like

Why the 3: Four hours a week outside lessons. Now you can decide.

QF-5 — A friend sends you a job advert and asks whether it's a scam. You search the company name plus the word scam and nothing comes up. She wants an answer tonight.

3Search the company name on its own
1Tell her to avoid it anyway
0Tell her it looks fine

Why the 3: Registered nine days ago, no address. That's your answer.

QF-6 — You are writing a survey for your class project and your first question is "How annoying is the new lunch queue system?" Twenty-eight people are about to answer it. You have five minutes before the bell.

3Change it to "How is the new lunch queue system working for you?"
1Add a second question about what's good about it
0Send it, everyone hates the queue anyway

Why the 3: Nine said it's fine. You'd have missed all nine.

Where You Say It — builds Discretion

AC-1 — Your dad is telling four relatives about your school trip and he has the story wrong. You were there. He's mid-sentence.

3Let it run and tell him in the car
1Say nothing, ever
0Correct him at the table

Why the 3: He said he must have got it mixed up.

AC-2 — Your teammate keeps shooting from impossible angles and you are losing. There are two minutes left. Eleven people can hear anything you say.

3Jog past him and say one sentence to him only
1Say nothing until after the match
0Shout at him from across the pitch

Why the 3: He passed the next one.

AC-3 — Your Saturday job manager put you on the wrong rota and you're marked absent. She's on the till with six customers waiting. Your shift starts in ten minutes.

3Wait and catch her in the stockroom
1Email her that night
0Explain at the till while the queue waits

Why the 3: She fixed it on the system while you stood there.

AC-4 — Your friend's new haircut doesn't suit her and she has just asked the whole group what they think. Four people have already said they love it. She's looking at you.

3Say something true and small now, and talk properly later
1Say you love it too
0Say in front of everyone that it doesn't suit her

Why the 3: She asked you on the walk home what you actually thought.

AC-5 — Your project partner has copied two paragraphs off a website and your name is on the front page. The teacher is at the front of the room. It's due in forty minutes.

3Tell your partner quietly that you can't hand it in like that
1Tell the teacher now, in front of everyone
0Say nothing and hand it in

Why the 3: He rewrote it that night. Nobody else ever knew.

AC-6 — Your group's deadline moved to Friday because you sorted something out privately with one member. Two other people are still working to Wednesday. You don't want to embarrass him.

3Tell the group the date moved and leave out why
1Tell the group the date moved and why
0Tell nobody, it's his business

Why the 3: They replanned in a minute. Nothing about him came into it.

The Cost of Later — builds Initiative

SE-1 — You have two weeks to learn a piece for your grade exam. Your teacher only hears you play on Thursdays. You can play about half of it.

3Play it to her badly this Thursday
1Practise every day and play it to her in the last week
0Practise alone and surprise her

Why the 3: She fixed your hand position with eleven days to spare.

SE-2 — Your passport expires in five weeks and your flight is in six. The renewal site says it takes three weeks. The form is open in front of you.

3Fill it in now
1Pay for the fast service nearer the time
0Do it in a fortnight, three weeks is plenty

Why the 3: It took four weeks. You had two spare.

SE-3 — You need a reference from your form tutor for an application due in three weeks. She teaches forty other students. She's free right now.

3Ask her today, with a note about what you're applying for
1Ask a teacher who knows you less but has more time
0Ask in week three, it only takes her an hour

Why the 3: She wrote it in week two, and it mentions the thing you told her.

SE-4 — You are cooking for six on Saturday and one of them can't eat dairy. It's Wednesday evening and you haven't picked the menu. The shops are open until nine.

3Pick the menu now and read the labels
1Make something you're fairly sure is safe
0Decide Saturday morning, it's only one dish

Why the 3: The stock cubes had milk powder in them. You found out on Wednesday.

SE-5 — Your bike needs a new brake cable and you're riding to the coast in nine days. The shop takes two days and shuts on Sundays. It's Monday.

3Take it in this week
1Take it in two days before you go
0Take it in the day before

Why the 3: They found the rear brake worn too. Both fixed.

SE-6 — You finished your project draft ten days early and it's sitting in a folder. You have re-read it four times and changed two words. Your teacher runs drop-in sessions on Tuesdays.

3Take it to a Tuesday drop-in
1Send it to a friend to read
0Keep polishing it yourself until it's due

Why the 3: She asked one question you couldn't answer. That's a section rewritten.

Three questions for after

These are the scenarios a class most reliably splits on. Each one has a defensible minority position, which is the point — the discussion is worth more than the score.

1. SC-3 — the forty five-star reviews. “Avoiding the shop completely only scores 1. That is the cautious answer. Why isn't caution the best one here?”

This is the cleanest way into the rule above, and a class will push back hard. The answer is that walking away leaves the student exactly as unable to judge the next shop as they were before this one — they were safe by luck, not by method. Looking for a review that describes a problem costs thirty seconds and finds the broken zip. Good follow-up: “what would you have to see to decide the forty reviews were real?”

2. AC-5 — the plagiarised paragraphs, forty minutes before it is due. “Telling the teacher scores 1, not 3 and not 0. Why one?”

Worth being explicit here, because a class will read the score as being told not to involve adults. It is not. Telling the teacher is genuinely handled — it is just handled in the loudest room available, when a quiet sentence to the partner gets the work rewritten that night with nobody else involved. Say the next part out loud: if the partner refuses, telling the teacher is exactly right and there is nothing shameful in it. Note too that this is the one scenario in the area where saying nothing is the 0 rather than the 1 — because the student's own name is on the front page.

3. SE-6 — the draft finished ten days early. “This student did everything right. They started early and finished early. Why does polishing it themselves score 0?”

The most useful discussion in the pack, and it lands with the conscientious students hardest. Ten days of private re-reading produced two changed words; one Tuesday drop-in produced a question they could not answer and a section worth rewriting. The point is not that early is good — the student already did early. It is that time only converts into quality when something external gets to act on the work. Ask directly: “who has done this? Sat on something finished because showing it felt worse than polishing it?”

If you only have fifteen minutes

Assign one area rather than all four. Each is six scenarios, about six minutes, and produces one bar you can talk about. The Cost of Later is the strongest standalone — every scenario is a deadline a student recognises, and it is the area whose lesson transfers to schoolwork the same afternoon.